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The Express Wire 19-Sep-2023 2:29 AM
Opening the comprehensive 102-Page Report on the Gaming Console Market, this analysis deep dives into the market size, share, and industry trends. The global Gaming Console market reached a value of USD 31778.76 million in 2022. Its expected that the market will achieve USD 42757.21 million by 2028, exhibiting a CAGR of 5.07% during the forecast period. The report segments the Market by Applications, Types, and Regional Outlook for the Forecast Period of 2023-2030.
Microsoft Corporation
Atari
Nintendo Co., Ltd
Sony Corporation
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Gaming Console Market Short Description:
Market Overview of Global Gaming Console market:
The latest research study on the global Gaming Console market finds that the global Gaming Console market reached a value of USD 31778.76 million in 2022. Its expected that the market will achieve USD 42757.21 million by 2028, exhibiting a CAGR of 5.07% during the forecast period.
A game console is a electronic device that outputs visual image to display a video game.
Drivers
Compared with PC, the game console is cheap, high in standardization, almostunnecessary for system maintenance, and it is a "cheap and worry-free" choice for
players. Compared with mobile phones, the host computer has significantly stronger computing power, higher operation complexity, and can play on the big screen, which can provide a better game experience. Especially for markets with "living room culture" such as the United States and Western Europe, the host is the only game platform suitable for parties and family scenes. For developers, the host platform has almost no piracy, uniform hardware standards and strong spending power of players, which is most conducive to the maximization of commercial interests.
For the game content side, the game console platform has irreplaceable significance. First of all, it is difficult to crack and there is no piracy, thus safeguarding the interests of content parties to the maximum extent. Secondly, it adopts the buyout system, and the initial payment is very large, which improves the cash flow of developers and publishers. Thirdly, its hardware is standardized, which is conducive to optimization. Unlike PC platform, there are countless kinds of hardware collocation. Finally, many game consoles are sold at a loss in the early selling stage, which is equivalent to the host manufacturers subsidizing players, which can build a huge group of players-the ultimate beneficiary is still the content side. Game manufacturers and content providers are well aware that the portability, leisure and social attributes of the host are worse than those of mobile phones; It is also difficult for the host to fully turn to the in-purchase payment mode of mobile games. To attract players, developers and publishers must invest more in the technical quality of games. Ray tracing technology is a life-saving straw: it can produce highly realistic light and shadow effects, give the picture a higher sense of reality, and make the game completely "cinematic". Sony PS5 has announced its support for ray tracing technology. In the next generation, only the breakthrough technological progress can give the mainframe vitality. Since the seventh generation, the research and development of console games has become a capital-intensive and manpower-intensive "arms race". The development cost of GTA5 reached $137 million, while that of fistful of dollars 2 took 1,185 developers, and the total cost was close to $400 million. Only the shocking pictures and cinematic narrative mode are conducive to attracting more players and stimulating the growth of the game console market.
Region Overview:
Europe had the highest growth rate of all regions.
Company Overview:
Sony Corporation is one of the major players operating in the Gaming Console market, holding a share of 41.05% in 2022.
Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to everyone, across every device January 18, 2022With three billion people actively playing games today, and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now the largest and fastest-growing form of entertainment. Today, Microsoft Corp. (NASDAQ:MSFT) announced plans to acquire Activision Blizzard Inc. (NASDAQ:ATVI), a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsofts gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.
Microsoft will acquire Activision Blizzard for $95.00 per share, in an all-cash transaction valued at $68.7 billion, inclusive of Activision Blizzards net cash. When the transaction closes, Microsoft will become the worlds third-largest gaming company by revenue, behind Tencent and Sony. The planned acquisition includes iconic franchises from the Activision, Blizzard and King studios like Warcraft, Diablo, Overwatch, Call of Duty and Candy Crush, in addition to global eSports activities through Major League Gaming. The company has studios around the world with nearly 10,000 employees.
Segmentation Overview:
Among different product types, Portable segment is anticipated to contribute the largest market share in 2027.
Application Overview:
By application, the Household Use segment occupied the biggest share from 2017 to 2022.
The report covers a research time span from 2018 to 2029; combines extensive quantitative analysis and exhaustive qualitative analysis; presents not only an overview of the global Gaming Console market in metrics of sales, revenue, growth rate, but also a deeper dive into the segmented market by region, product type and downstream industry, showing the readers a clear and distinct picture of how the market is distributed from different perspectives.
For competitive landscape, prominent players with considerable market shares are comprehensively analyzed in this report. With information regarding the concentration ratio and detailed data reflecting the market performance of each player shared, the readers can acquire a holistic view of the competitive situation and a better understanding of their competitors.
As the COVID-19 takes over the world, we are continuously tracking the changes in the markets. We analyzed the impact of the pandemic in detail, along with other key factors, such as macro-economy, regional conflicts, industry related news and policies. Meanwhile, market investment scenario, technology status and developments, supply chain challenges, among other essential research elements are all covered.
Market Drivers: Factors propelling the Gaming Console Market include the surging demand for various applications globally.
Market Insights: The Gaming Console Market is poised for significant growth, with an impressive CAGR projected from 2023 to 2030. With strategic moves by industry leaders, the market is set to expand further.
Product Types: In 2023, certain product types dominated the Gaming Console Market.
Special Analysis: The Gaming Console Market faced challenges during the Covid-19 pandemic and the Russia-Ukraine war. Our report delves into the impacts and recovery strategies.
Top Leading Regions Analysis:
North America: USA, Canada, MexicoKey Questions Addressed:
Global trends and demand projections for the Gaming Console Market.Get a Sample PDF of report @ https://www.industryresearch.biz/enquiry/request-sample/23298638
The burgeoning demand for specific applications globally directly influences Gaming Console market growth.
Household Use
Commercial Use
Based on Product Types the Market is categorized into Below types that held the largest Gaming Console market share in 2023.
Portable
Non-Portable
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What Does this Gaming Console Market Report Deliver?
Strategic profiles of leading participants in the Gaming Console market.1 Gaming Console Market Overview
1.1 Product Overview
1.2 Market Segmentation
1.2.1 Market by Types
1.2.2 Market by Applications
1.2.3 Market by Regions
1.3 Global Gaming Console Market Size (2018-2028)
1.3.1 Global Gaming Console Revenue (USD) and Growth Rate (2018-2028)
1.3.2 Global Gaming Console Sales Volume and Growth Rate (2018-2028)
1.4 Research Method and Logic
1.4.1 Research Method
1.4.2 Research Data Source
2 Global Gaming Console Market Historic Revenue (USD) and Sales Volume Segment by Type
2.1 Global Gaming Console Historic Revenue (USD) by Type (2018-2023)
2.2 Global Gaming Console Historic Sales Volume by Type (2018-2023)
3 Global Gaming Console Historic Revenue (USD) and Sales Volume by Application (2018-2023)
3.1 Global Gaming Console Historic Revenue (USD) by Application (2018-2023)
3.2 Global Gaming Console Historic Sales Volume by Application (2018-2023)
4 Market Dynamic and Trends
4.1 Industry Development Trends under Global Inflation
4.2 Impact of Russia and Ukraine War
4.3 Driving Factors for Gaming Console Market
4.4 Factors Challenging the Market
4.5 Opportunities
4.6 Risk Analysis
4.7 Industry News and Policies by Regions
5 Global Gaming Console Market Revenue (USD) and Sales Volume by Major Regions
5.1 Global Gaming Console Sales Volume by Region (2018-2023)
5.2 Global Gaming Console Market Revenue (USD) by Region (2018-2023)
6 Global Gaming Console Import Volume and Export Volume by Major Regions
6.1 Global Gaming Console Import Volume by Region (2018-2023)
6.2 Global Gaming Console Export Volume by Region (2018-2023)
7 North America Gaming Console Market Current Status (2018-2023)
7.1 Overall Market Size Analysis (2018-2023)
7.1.1 North America Gaming Console Revenue (USD) and Growth Rate (2018-2023)
7.1.2 North America Gaming Console Sales Volume and Growth Rate (2018-2023)
7.2 North America Gaming Console Market Trends Analysis Under Global Inflation
7.3 North America Gaming Console Sales Volume and Revenue (USD) by Country (2018-2023)
7.4 United States
7.5 Canada
8 Asia Pacific Gaming Console Market Current Status (2018-2023)
8.1 Overall Market Size Analysis (2018-2023)
8.1.1 Asia Pacific Gaming Console Revenue (USD) and Growth Rate (2018-2023)
8.1.2 Asia Pacific Gaming Console Sales Volume and Growth Rate (2018-2023)
8.2 Asia Pacific Gaming Console Market Trends Analysis Under Global Inflation
8.3 Asia Pacific Gaming Console Sales Volume and Revenue (USD) by Country (2018-2023)
8.4 China
8.5 Japan
8.6 India
8.7 South Korea
8.8 Southeast Asia
8.9 Australia
Continue..
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To view the original version on The Express Wire visit Gaming Console Market Outlook 2023-2030: Latest Trends, Opportunities, and Future Growth Predictions
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